Drylandia

By Andreas Nilsson

Andreas Nilsson’s vision for Drylandia was to create a world both surreal and painterly – a digital matte painting come to life. Live-action characters are woven into richly detailed CG environments, designed to sit somewhere between Hieronymus Bosch, Yves Tanguy, and Magritte in a gallery.

The 12-week process began in previs, anchored by a music track that shaped the rhythm and structure. The world was designed and lit in collaboration with VFX specialists BaconX, before casting and shooting the tribe of Drylandians, with everything coming together in post to form a strange, singular whole.

The result is a cocktail of playful associations – from the maypole-dancing tribe of The Wicker Man, to Cool 3D World, the vocal harmonies of Pet Sounds, and the sun-scorched grade of The Good, the Bad and the Ugly.

Watch

Carlton Dry, imported from the faraway land of Drylandia.

The landscape draws from the analogue spirit of classic matte paintings, echoing the otherworldly feel of golden-age films like Forbidden Planet.

VFX breakdown by BaconX

In Drylandia, beer is best served with canapés. Specifically, a jiggly snack platter nodding to the 1950s savoury jello trend.